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MoShiro/backend/probe/src/MoShiro.Probe/Link/AgentConnection.cs
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justme d95acc6575
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refactor(link): bound every teardown and handler wait behind one helper [CI]
2026-10-19 10:07:36 +08:00

653 lines
27 KiB
C#

using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
using System.Text.Json;
using Fleet.Core;
using Fleet.Identity;
using Fleet.Link;
using Fleet.Rpc;
using MoShiro.Measurement;
using MoShiro.Protocol;
namespace MoShiro.Probe;
/// <summary>所有连接共用的东西。</summary>
public sealed record ConnectionEnv(NodeIdentity Identity, string ProbeId, ProbeLimits Limits, AgentDirectory Directory, MonoClock Clock, TimeProvider Time, INodeLog Log);
/// <summary>
/// 与一个 Agent 的点对点会话:认证握手 → 同步时钟 → 按 Agent 下发的 <c>line_task_set</c> 运行角色 →
/// 每 10 秒把已完成的行切成列块放进发件箱 → 响应按需测试的阶段。会话断开时所有角色停止(凭据属于会话),按退避重连。
/// 会话内的所有状态(套接字、发件箱、角色)随会话一起创建和释放。
/// </summary>
public sealed class AgentConnection : IDisposable
{
private static readonly TimeSpan s_flushInterval = TimeSpan.FromSeconds(ProtocolLimits.ChunkSeconds);
private static readonly TimeSpan s_clockInterval = TimeSpan.FromSeconds(30);
/// <summary>Agent 的任何帧(时钟回复、任务集)都算存活;比时钟同步间隔长得多,容得下差线路上的黑洞,但不会让一个 Agent 已经丢掉的会话永远挂着。</summary>
private static readonly TimeSpan s_idleLimit = TimeSpan.FromSeconds(120);
/// <summary>一直在发测量报文、却这么久没有收到 Agent 的任何一个:数据面已经不通,重建会话。要比一次线路中断长(中断恢复后接着测),又不能拖到几个小时。</summary>
private static readonly TimeSpan s_dataIdleLimit = TimeSpan.FromSeconds(90);
private static readonly RpcRouter<ConnectionSession> s_router = BuildRouter();
/// <summary>对等面入站方法的路由器(只读,测试用)。</summary>
public static RpcRouter<ConnectionSession> Router => s_router;
private readonly ConnectionEnv _env;
private volatile ConnectionSession? _session;
private int _previousQuicSourcePort;
private QuicDatagramTransport? _activeDatagrams;
private readonly object _handshakeGate = new();
private readonly Queue<double> _handshakeSamplesMs = new();
private readonly SemaphoreSlim _retrySignal = new(0, 1);
private ProbeLinkAttemptState _attemptState = ProbeLinkAttemptState.Connecting;
private string? _lastError;
private DateTimeOffset? _retryAt;
private long _handshakeAttempts;
private long _handshakeSuccesses;
private long _handshakeFailures;
private long _handshakeTimeouts;
public AgentConnection(KnownAgent endpoint, ConnectionEnv env)
{
Endpoint = endpoint;
_env = env;
}
public KnownAgent Endpoint { get; }
public bool IsConnected => _session is not null && Volatile.Read(ref _activeDatagrams)?.IsConnected == true;
public int RoleCount => _session?.RoleCount ?? 0;
public long ClockOffsetUs => _session?.Clock.OffsetUs ?? 0;
/// <summary>管理端手动配对时,跳过当前退避等待,马上再拨一次。</summary>
public void RetryNow()
{
if (IsConnected)
{
return;
}
try
{
_retrySignal.Release();
}
catch (SemaphoreFullException)
{
// 已经有一次手动重试排队。
}
catch (ObjectDisposedException)
{
// 对应线路正在被移除。
}
}
public void Dispose() => _retrySignal.Dispose();
public ProbeQuicLinkHealth QuicHealth()
{
lock (_handshakeGate)
{
double? p95 = null;
if (_handshakeSamplesMs.Count > 0)
{
double[] sorted = [.. _handshakeSamplesMs.Order()];
p95 = sorted[(int)Math.Ceiling(sorted.Length * 0.95) - 1];
}
QuicDatagramTransport? datagrams = Volatile.Read(ref _activeDatagrams);
bool connected = _session is not null && datagrams?.IsConnected == true;
ProbeLinkAttemptState state = _attemptState;
string? lastError = _lastError;
if (!connected && state == ProbeLinkAttemptState.Connected)
{
state = ProbeLinkAttemptState.RetryWait;
lastError ??= "QUIC datagram transport is closed; reconnecting";
}
QuicTransportSnapshot? transport = datagrams?.GetTransportSnapshot();
return new ProbeQuicLinkHealth
{
AgentId = Endpoint.AgentId,
IpVersion = Endpoint.IpVersion,
Connected = connected,
State = state,
LastError = lastError,
RetryAttempt = _lastRetryAttempt,
RetryInMs = state == ProbeLinkAttemptState.RetryWait && _retryAt is { } retryAt
? Math.Max(0, (long)(retryAt - _env.Time.GetUtcNow()).TotalMilliseconds)
: null,
HandshakeAttempts = _handshakeAttempts,
HandshakeSuccesses = _handshakeSuccesses,
HandshakeFailures = _handshakeFailures,
HandshakeTimeouts = _handshakeTimeouts,
HandshakeP95Ms = p95,
HandshakeSampleCount = _handshakeSamplesMs.Count,
TransportPacketLossRate = transport?.PacketLossRate,
TransportPacketsSent = transport?.PacketsSent,
TransportCongestionEvents = transport?.CongestionEvents,
TransportEcnCongestionEvents = transport?.EcnCongestionEvents,
PathMtu = transport?.PathMtu,
};
}
}
private int _lastRetryAttempt;
public async Task RunAsync(CancellationToken ct)
{
var backoff = new ProbeReconnectBackoff();
while (!ct.IsCancellationRequested)
{
SetAttempt(ProbeLinkAttemptState.Connecting, null, null, 0);
try
{
string reason = await RunOnceAsync(backoff, ct);
SetAttempt(ProbeLinkAttemptState.RetryWait, reason, null, backoff.Attempts);
_env.Log.Warn("agent session ended", ("agent", Endpoint.AgentId), ("err", reason));
}
catch (OperationCanceledException) when (ct.IsCancellationRequested)
{
return;
}
catch (Exception ex)
{
SetAttempt(ProbeLinkAttemptState.RetryWait, $"{ex.GetType().Name}: {ex.Message}", null, backoff.Attempts + 1);
_env.Log.Error("agent connection attempt failed; retry will continue", ("agent", Endpoint.AgentId), ("exception", ex.GetType().FullName), ("err", ex.Message));
}
try
{
TimeSpan delay = backoff.Next();
lock (_handshakeGate)
{
_attemptState = ProbeLinkAttemptState.RetryWait;
_lastRetryAttempt = backoff.Attempts;
_retryAt = _env.Time.GetUtcNow() + delay;
}
using var waitCts = CancellationTokenSource.CreateLinkedTokenSource(ct);
Task delayTask = Task.Delay(delay, _env.Time, waitCts.Token);
Task retryTask = _retrySignal.WaitAsync(waitCts.Token);
Task completed = await Task.WhenAny(delayTask, retryTask);
await waitCts.CancelAsync();
if (completed == retryTask)
{
await retryTask;
_env.Log.Info("manual link retry requested", ("agent", Endpoint.AgentId));
}
else
{
await delayTask;
try { await retryTask; }
catch (OperationCanceledException) { }
}
}
catch (OperationCanceledException)
{
return;
}
}
}
private async Task<string> RunOnceAsync(ProbeReconnectBackoff backoff, CancellationToken ct)
{
AddressFamily family = Endpoint.IpVersion == IpVersions.V6 ? AddressFamily.InterNetworkV6 : AddressFamily.InterNetwork;
using var resolveTimeout = new CancellationTokenSource(TimeSpan.FromSeconds(10), _env.Time);
using CancellationTokenSource resolveCt = CancellationTokenSource.CreateLinkedTokenSource(ct, resolveTimeout.Token);
IPAddress[] addresses = IPAddress.TryParse(Endpoint.Host, out IPAddress? literal)
? [literal]
: await Dns.GetHostAddressesAsync(Endpoint.Host, family, resolveCt.Token);
IPAddress? address = addresses.FirstOrDefault(a => a.AddressFamily == family && !a.IsIPv4MappedToIPv6);
if (address is null)
{
throw new SocketException((int)SocketError.HostNotFound);
}
byte[] agentKey = Convert.FromBase64String(Endpoint.PublicKey);
(PeerSessionInfo info, TlsFrameTransport transport) = await PeerConnector.ConnectAsync(
address.ToString(), Endpoint.TcpPort, agentKey, _env.Identity, _env.ProbeId, ProbeApp.Version, 8 << 20, _env.Time, ct);
var data = new DataSession(info.Credentials.SessionIdValue, info.Credentials.Key);
var remote = (IPEndPoint)info.Remote!;
IReadOnlyList<int> quicPorts = Endpoint.EffectiveQuicPorts;
int quicPort = quicPorts.Count == 0 ? 7443 : quicPorts[0];
var datagrams = new QuicDatagramTransport(
data,
_env.Clock,
new DataPlaneCounters(),
_env.Log,
new IPEndPoint(remote.Address, quicPort),
agentKey,
Volatile.Read(ref _previousQuicSourcePort));
Volatile.Write(ref _activeDatagrams, datagrams);
datagrams.Bind();
using CancellationTokenSource cts = CancellationTokenSource.CreateLinkedTokenSource(ct);
var outbox = new Outbox(8 << 20);
var clock = new ClockEstimator();
var shipper = new FragmentShipper(outbox, new NodeId(Endpoint.AgentId), new ProbeId(_env.ProbeId), clock, _env.Time);
var blockEnv = new BlockEnv
{
Clock = _env.Clock,
Log = _env.Log,
Session = () => data,
Datagrams = datagrams,
PeerAddress = remote.Address,
PeerSpkiSha256 = NodeIdentity.Fingerprint(agentKey),
KnockKey = Knock.DeriveKey(_env.Identity, agentKey),
Fragments = shipper,
MaxPacketsPerSecond = _env.Limits.MaxTotalPps,
MaxBulkMbps = _env.Limits.MaxTestMbps,
};
var session = new ConnectionSession(blockEnv, clock, outbox, _env);
var rpc = new RpcSession<ConnectionSession>(transport, s_router, session, _env.Time);
rpc.OnBinary = (_, _) => ValueTask.CompletedTask;
Task run = rpc.RunAsync(cts.Token);
Task receive = datagrams.RunAsync(cts.Token);
Task pump = PumpAsync(rpc, outbox, cts.Token);
try
{
// 先同步时钟(块头里要带偏移);Agent 随后推送线路任务集
await SyncClockAsync(rpc, clock, rounds: 5, cts.Token);
lock (_handshakeGate)
{
_handshakeAttempts++;
}
try
{
SetAttempt(ProbeLinkAttemptState.Connecting, null, null, 0);
await datagrams.ConnectAsync(cts.Token);
lock (_handshakeGate)
{
_handshakeSuccesses++;
if (datagrams.HandshakeDurationMs is { } elapsed)
{
_handshakeSamplesMs.Enqueue(elapsed);
while (_handshakeSamplesMs.Count > 128)
{
_handshakeSamplesMs.Dequeue();
}
}
}
}
catch (Exception ex) when (!(ex is OperationCanceledException && cts.IsCancellationRequested))
{
lock (_handshakeGate)
{
_handshakeFailures++;
if (ex is TimeoutException)
{
_handshakeTimeouts++;
}
}
throw;
}
if (datagrams.BoundPorts.Count > 0)
{
Volatile.Write(ref _previousQuicSourcePort, datagrams.BoundPorts[0]);
}
backoff.Reset();
_retrySignal.Wait(0, CancellationToken.None); // 若“立即重试”恰好赶在本次拨号成功前到达,本次成功已满足请求。
_session = session;
SetAttempt(ProbeLinkAttemptState.Connected, null, null, 0);
_env.Log.Info("agent session up", ("agent", Endpoint.AgentId), ("offset_us", clock.OffsetUs));
Task maintenance = MaintainAsync(rpc, session, clock, datagrams, cts.Token);
Task finished = await Task.WhenAny(run, receive, pump, maintenance);
string reason = finished == run
? "closed by the Agent control connection"
: finished == receive
? "QUIC datagram transport closed"
: finished == pump
? "Probe outbox pump stopped"
: "connection maintenance stopped";
if (finished.IsFaulted && finished.Exception?.GetBaseException() is { } error)
{
reason = $"{error.GetType().Name}: {error.Message}";
}
await cts.CancelAsync();
await BoundedAsync("stop tasks", () => Task.WhenAll(Quiet(run), Quiet(receive), Quiet(pump), Quiet(maintenance)));
return reason;
}
finally
{
_session = null;
Volatile.Write(ref _activeDatagrams, null);
await cts.CancelAsync();
await BoundedAsync("stop blocks", session.StopAllAsync);
await BoundedAsync("wait control", () => Quiet(run));
await BoundedAsync("wait datagrams", () => Quiet(receive));
await BoundedAsync("wait pump", () => Quiet(pump));
await BoundedAsync("dispose control", () => rpc.DisposeAsync().AsTask());
await BoundedAsync("dispose quic", () => datagrams.DisposeAsync().AsTask());
}
}
private void SetAttempt(ProbeLinkAttemptState state, string? error, DateTimeOffset? retryAt, int attempt)
{
lock (_handshakeGate)
{
_attemptState = state;
if (error is not null || state == ProbeLinkAttemptState.Connected)
{
_lastError = error;
}
_retryAt = retryAt;
_lastRetryAttempt = attempt;
}
}
private async Task BoundedAsync(string step, Func<Task> work)
{
if (!await Bounded.WaitAsync(work(), Bounded.Teardown, _env.Time))
{
_env.Log.Warn("agent session teardown step timed out, moving on", ("agent", Endpoint.AgentId), ("step", step));
}
}
private static async Task Quiet(Task task)
{
try
{
await task;
}
catch (Exception ex) when (ex is OperationCanceledException or IOException or ObjectDisposedException or System.Net.Sockets.SocketException or InvalidOperationException)
{
// 会话结束时的正常噪声
}
}
private static async Task PumpAsync(RpcSession<ConnectionSession> rpc, Outbox outbox, CancellationToken ct)
{
while (!ct.IsCancellationRequested)
{
byte[] frame = await outbox.TakeNextAsync(2 << 20, ct);
await rpc.SendBinaryAsync(frame, ct);
}
}
private async Task SyncClockAsync(RpcSession<ConnectionSession> rpc, ClockEstimator clock, int rounds, CancellationToken ct)
{
for (int i = 0; i < rounds; i++)
{
long sent = _env.Clock.NowUs();
Result<ClockResult> reply = await rpc.RequestAsync(MoShiroMethods.Clock, new ClockParams { ProbeMonoUs = sent }, MoShiroJsonContext.Default.ClockParams, MoShiroJsonContext.Default.ClockResult, ct);
if (reply.TryGet(out ClockResult? value, out _))
{
clock.Add(sent, value.AgentMonoUs, _env.Clock.NowUs());
}
}
}
/// <summary>切块(每 10 秒)和时钟同步(每 30 秒)。</summary>
private async Task MaintainAsync(RpcSession<ConnectionSession> rpc, ConnectionSession session, ClockEstimator clock, QuicDatagramTransport datagrams, CancellationToken ct)
{
using var flush = new PeriodicTimer(s_flushInterval, _env.Time);
long lastClockUs = _env.Clock.NowUs();
long seenIn = datagrams.Counters.PacketsIn;
long seenOut = datagrams.Counters.PacketsOut;
long inChangedUs = lastClockUs;
while (await flush.WaitForNextTickAsync(ct))
{
if (rpc.IdleFor > s_idleLimit)
{
// Agent 已经不认这个会话(它重启、重连、或者空闲超时关了会话,而 FIN 没有到达):Probe 这边结束它,让外层按退避重拨
_env.Log.Warn("agent session is silent, reconnecting", ("agent", Endpoint.AgentId), ("idle_s", (long)rpc.IdleFor.TotalSeconds));
throw new IOException("the Agent stopped answering on this session");
}
// 数据面也要有回应:控制连接(TCP)还活着,QUIC 这条路却可能早已黑洞(一直在发、什么也收不到),表现为去程 100% 丢包、没有回程
long packetsIn = datagrams.Counters.PacketsIn;
long packetsOut = datagrams.Counters.PacketsOut;
if (packetsIn != seenIn)
{
seenIn = packetsIn;
inChangedUs = _env.Clock.NowUs();
}
else if (packetsOut != seenOut && _env.Clock.NowUs() - inChangedUs > s_dataIdleLimit.TotalMicroseconds)
{
_env.Log.Warn("agent datagram path is silent, reconnecting", ("agent", Endpoint.AgentId), ("idle_s", (_env.Clock.NowUs() - inChangedUs) / 1_000_000));
throw new IOException("the Agent has not answered any measurement datagram");
}
seenOut = packetsOut;
session.FlushLineBlocks();
if (_env.Clock.NowUs() - lastClockUs >= s_clockInterval.TotalMicroseconds)
{
lastClockUs = _env.Clock.NowUs();
await SyncClockAsync(rpc, clock, rounds: 1, ct);
}
}
}
private static RpcRouter<ConnectionSession> BuildRouter() =>
new RpcRouter<ConnectionSession>(RpcSide.Dialer, MoShiroMethodTable.Table)
.On(
FleetMethods.StateSync,
FleetRpcContext.Default.StateSyncParams,
FleetRpcContext.Default.StateSyncResult,
async (session, sync, _) =>
{
var result = new StateSyncResult { AppliedVersion = sync.Version };
if (sync.Type == LineTaskSet.StateType)
{
LineTaskSet? set = sync.Doc.Deserialize(MoShiroJsonContext.Default.LineTaskSet);
if (set is null)
{
return Result<StateSyncResult>.Fail(FleetErrors.InvalidParams, "line_task_set could not be parsed");
}
result.Rejected.AddRange(await session.ApplyAsync(set));
}
return Result<StateSyncResult>.Ok(result);
})
.On(
MoShiroMethods.TestPhase,
MoShiroJsonContext.Default.TestPhaseStartParams,
MoShiroJsonContext.Default.TestPhaseStartResult,
(session, start, _) => ValueTask.FromResult(Result<TestPhaseStartResult>.Ok(new TestPhaseStartResult { Accepted = session.StartPhase(start) })))
.On(
MoShiroMethods.TestPhaseEnd,
MoShiroJsonContext.Default.TestPhaseEndParams,
MoShiroJsonContext.Default.TestPhaseEndResult,
async (session, end, ct) => Result<TestPhaseEndResult>.Ok(new TestPhaseEndResult { Fragments = await session.EndPhaseAsync(end, ct) }))
.OnNotify(
MoShiroMethods.TestAbort,
MoShiroJsonContext.Default.TestAbortParams,
async (session, abort, _) => await session.AbortAsync(abort.TestId))
.OnNotify(
FleetMethods.OutboxAck,
FleetRpcContext.Default.OutboxAckParams,
(session, ack, _) =>
{
session.Outbox.Acknowledge(ack.Ids.Concat(ack.Duplicates).Select(Guid.Parse));
return ValueTask.CompletedTask;
});
}
/// <summary>一次会话内的运行状态:线路任务的积木、按需测试的阶段。方法由路由器在单个入站队列里顺序调用。</summary>
public sealed class ConnectionSession
{
private const int MaxBlocks = 16;
private readonly object _gate = new();
private readonly Dictionary<string, RunningBlock> _lineBlocks = [];
private readonly ConcurrentDictionary<uint, PhaseState> _phases = new();
public ConnectionSession(BlockEnv blockEnv, ClockEstimator clock, Outbox outbox, ConnectionEnv env)
{
BlockEnv = blockEnv;
Clock = clock;
Outbox = outbox;
Env = env;
}
public BlockEnv BlockEnv { get; }
public ClockEstimator Clock { get; }
public Outbox Outbox { get; }
public ConnectionEnv Env { get; }
public int RoleCount
{
get
{
lock (_gate)
{
return _lineBlocks.Count;
}
}
}
/// <summary>调和线路任务:参数没有变化的积木继续运行,其余启动或停止。返回被拒绝的任务(不认识的 Kind、参数非法、超过上限)。</summary>
public async Task<List<RejectedItem>> ApplyAsync(LineTaskSet set)
{
var rejected = new List<RejectedItem>();
var wanted = new Dictionary<string, BlockSpec>();
foreach (LineTask task in set.Tasks)
{
BlockSpec? spec = BlockCatalog.ProbeKinds.Contains(task.Kind)
? BlockSpec.Create(task.Kind, task.Params, task.StreamId, task.Port, new FragmentScope(task.Id, null, null))
: null;
if (spec is null)
{
rejected.Add(new RejectedItem { Id = task.Id.Value, Reason = BlockCatalog.ProbeKinds.Contains(task.Kind) ? "invalid_params" : "unsupported" });
}
else if (wanted.Count >= MaxBlocks)
{
rejected.Add(new RejectedItem { Id = task.Id.Value, Reason = "budget_exceeded" });
}
else
{
wanted[task.Id.Value] = spec;
}
}
var stopped = new List<RunningBlock>();
lock (_gate)
{
foreach ((string id, RunningBlock running) in _lineBlocks.ToList())
{
if (!wanted.TryGetValue(id, out BlockSpec? spec) || spec.Signature != running.Signature)
{
stopped.Add(running);
_lineBlocks.Remove(id);
}
}
foreach ((string id, BlockSpec spec) in wanted)
{
if (!_lineBlocks.ContainsKey(id))
{
_lineBlocks[id] = RunningBlock.Start(BlockCatalog.Find(spec.KindId)!.Dialer(BlockEnv, spec), spec.Signature);
}
}
}
// 被停止的积木把已经稳定的行交出去(刚发出、还在等回复的行不交:它们不是丢失,只是没有等到)
foreach (RunningBlock running in stopped)
{
await running.StopAsync();
running.Block.Flush(FlushMode.Settled);
}
return rejected;
}
public void FlushLineBlocks()
{
List<RunningBlock> blocks;
lock (_gate)
{
blocks = [.. _lineBlocks.Values];
}
foreach (RunningBlock running in blocks)
{
running.Block.Flush(FlushMode.Settled);
}
}
/// <summary>按需测试的一个阶段:起对应的拨号方积木(单向数据流是接收端)。超过本地上限(或不认识)则拒绝。</summary>
public bool StartPhase(TestPhaseStartParams start)
{
string? direction = start.Params.TryGetValue("direction", out System.Text.Json.JsonElement d) ? d.GetString() : null;
if (_phases.ContainsKey(start.StreamId) || !BlockCatalog.ProbeKinds.Contains(start.Kind) || BlockCatalog.Find(start.Kind)!.Supports(direction) is false)
{
return false;
}
if (start.Kind == "udp_train")
{
double mbps = start.Params["mbps"].GetDouble();
long size = start.Params["size"].GetInt64();
long pps = (long)(mbps * 1_000_000 / 8 / Math.Max(1, size));
if (mbps > Env.Limits.MaxTestMbps || pps > Env.Limits.MaxTotalPps)
{
return false;
}
}
BlockSpec? spec = BlockSpec.Create(start.Kind, start.Params, start.StreamId, start.Port, new FragmentScope(null, start.TestId, start.Phase));
if (spec is null)
{
return false;
}
_phases[start.StreamId] = new PhaseState(start.TestId, start.Kind, RunningBlock.Start(BlockCatalog.Find(start.Kind)!.Dialer(BlockEnv, spec), spec.Signature));
return true;
}
/// <summary>阶段结束:收尾、交出列块,返回块数。</summary>
public async Task<int> EndPhaseAsync(TestPhaseEndParams end, CancellationToken ct)
{
if (!_phases.TryRemove(end.StreamId, out PhaseState? phase))
{
return 0;
}
// 最后一批包(单向数据流)、最后几个回显的回复还在途中
await Task.Delay(TimeSpan.FromMilliseconds(phase.Kind == "udp_train" ? 200 : 300), BlockEnv.Time, ct);
await phase.Running.StopAsync();
return phase.Running.Block.Flush(FlushMode.All, end.SentCount);
}
public async Task AbortAsync(TestId test)
{
foreach ((uint stream, PhaseState phase) in _phases.ToList())
{
if (phase.Test == test && _phases.TryRemove(stream, out _))
{
await phase.Running.StopAsync();
}
}
}
public async Task StopAllAsync()
{
List<RunningBlock> blocks;
lock (_gate)
{
blocks = [.. _lineBlocks.Values];
_lineBlocks.Clear();
}
blocks.AddRange(_phases.Values.Select(p => p.Running));
_phases.Clear();
foreach (RunningBlock running in blocks)
{
await running.StopAsync();
}
}
private sealed record PhaseState(TestId Test, string Kind, RunningBlock Running);
}