feat(display): pointer-sway background with a dark variant; acrylic glass tokens [CI]
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import { useEffect, type RefObject } from 'react'
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/** 指针在窗口里的位置带来的偏移上限(像素):鼠标停在窗口边缘时背景偏这么多。 */
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const POSITION_SHIFT = 30
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/** 鼠标移动时额外的晃动上限(像素):移得越快晃得越多,停下来就慢慢回到位置对应的偏移。两项加起来不能超过 display.css 里背景层向外多出来的边距(130px)。 */
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const SWAY_MAX = 90
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/** 每移动 1 像素,晃动增加多少像素。 */
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const SWAY_GAIN = 0.8
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/** 晃动每一帧衰减到多少:越接近 1,晃得越久。 */
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const SWAY_DECAY = 0.94
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/** 每一帧追上目标的比例:越小越慢、拖拽感越强。 */
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const EASE = 0.05
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/**
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* 背景跟着鼠标(或手指)移动,带一点拖拽的惯性:
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* - 位置:指针在窗口里的位置对应一个小的偏移(最多 POSITION_SHIFT),背景每帧只追上一小段;
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* - 晃动:鼠标移动的时候,移动的距离再叠加一份额外的偏移(移得越快越大,最多 SWAY_MAX),停下来之后逐渐衰减,所以移动时背景「晃」得更明显。
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* 指针离开窗口,背景慢慢回到中间。直接改背景层自己的 transform(不经过 CSS 变量:变量会让整页的样式重新计算,卡片又多);
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* 追上并且晃动衰减完之后就停止动画帧,不空转。用户开了「减少动态效果」就什么都不做。
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*/
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export function useBackgroundParallax(layer: RefObject<HTMLElement | null>) {
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useEffect(() => {
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if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
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const element = layer.current
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if (!element) return
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let baseX = 0
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let baseY = 0
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let swayX = 0
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let swayY = 0
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let x = 0
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let y = 0
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let lastX: number | null = null
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let lastY: number | null = null
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let frame = 0
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const step = () => {
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swayX *= SWAY_DECAY
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swayY *= SWAY_DECAY
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const targetX = baseX + swayX
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const targetY = baseY + swayY
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x += (targetX - x) * EASE
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y += (targetY - y) * EASE
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element.style.transform = `translate3d(${x.toFixed(2)}px, ${y.toFixed(2)}px, 0)`
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const moving = Math.abs(targetX - x) > 0.05 || Math.abs(targetY - y) > 0.05 || Math.abs(swayX) > 0.05 || Math.abs(swayY) > 0.05
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frame = moving ? requestAnimationFrame(step) : 0
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}
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const schedule = () => {
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if (!frame) frame = requestAnimationFrame(step)
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}
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const clamp = (value: number) => Math.max(-SWAY_MAX, Math.min(SWAY_MAX, value))
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const move = (event: PointerEvent) => {
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// 位置:指针在窗口里的位置换成 -1 到 1(背景朝同一个方向偏移,想要反方向就把符号取反)
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baseX = ((event.clientX / window.innerWidth) * 2 - 1) * POSITION_SHIFT
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baseY = ((event.clientY / window.innerHeight) * 2 - 1) * POSITION_SHIFT
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// 晃动:这一次移动了多远,就再推背景一把
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if (lastX !== null && lastY !== null) {
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swayX = clamp(swayX + (event.clientX - lastX) * SWAY_GAIN)
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swayY = clamp(swayY + (event.clientY - lastY) * SWAY_GAIN)
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}
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lastX = event.clientX
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lastY = event.clientY
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schedule()
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}
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const leave = () => {
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baseX = 0
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baseY = 0
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lastX = null
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lastY = null
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schedule()
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}
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window.addEventListener('pointermove', move, { passive: true })
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document.documentElement.addEventListener('mouseleave', leave)
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return () => {
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window.removeEventListener('pointermove', move)
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document.documentElement.removeEventListener('mouseleave', leave)
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cancelAnimationFrame(frame)
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element.style.transform = ''
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}
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}, [layer])
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}
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