refactor!: rename the project from Monitor to MoShiro [CI]
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Namespaces, assemblies, solution, binaries, images, systemd units, config paths, environment variables, protocol methods and the Linux user are all renamed. Breaking: existing databases, node identities and installed units must be recreated.
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using System.Collections.Concurrent;
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using System.Net;
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using System.Net.Sockets;
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using Fleet.Core;
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using MoShiro.Protocol;
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namespace MoShiro.Measurement;
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/// <summary>一个通过校验的 UDP 包,交给按 <c>stream_id</c> 登记的处理函数。处理函数在接收循环里同步执行,不能阻塞。</summary>
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public readonly ref struct UdpDelivery
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{
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private readonly Span<byte> _packet;
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private readonly Socket _socket;
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private readonly SocketAddress _source;
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private readonly DataPlaneCounters _counters;
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internal UdpDelivery(UdpHeader header, Span<byte> packet, long receiveUs, DataSession session, Socket socket, SocketAddress source, DataPlaneCounters counters)
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{
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Header = header;
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_packet = packet;
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ReceiveUs = receiveUs;
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Session = session;
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_socket = socket;
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_source = source;
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_counters = counters;
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}
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public UdpHeader Header { get; }
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public ReadOnlySpan<byte> Packet => _packet;
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/// <summary>包到达的时刻(本节点的单调时钟,微秒):从接收返回的那一刻取,不含校验的耗时。</summary>
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public long ReceiveUs { get; }
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public DataSession Session { get; }
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/// <summary>
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/// 原地回复:同样的长度,只把 type 改成 <paramref name="type"/> 并重新计算 MAC,发回请求的实际源地址。
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/// 回复与请求等长,所以监听方不能被当成放大器。发送失败(源地址已经不可达)不抛出。
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/// </summary>
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public void ReplyAs(UdpPacketType type)
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{
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_packet[3] = (byte)type;
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UdpPacket.Seal(_packet, Session.Key);
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try
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{
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_socket.SendTo(_packet, SocketFlags.None, _source);
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_counters.PacketOut();
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}
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catch (SocketException)
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{
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// 回复丢失由对端的缺失体现
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}
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}
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}
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public delegate void UdpHandler(in UdpDelivery delivery);
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/// <summary>
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/// UDP 数据面:一个或多个套接字,按 <c>stream_id</c> 把包分发给积木。校验顺序:长度、magic、version、type →
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/// 流和会话都存在 → MAC → (监听方)<see cref="IAdmission"/>(重放窗口、限速)。任何一步失败都静默丢弃并计数,不回复。
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/// 接收循环只做校验和分发,不分配对象。两端共用这一份代码:Agent 监听多个端口并带准入策略,Probe 每个 Agent 一个临时端口。
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/// </summary>
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public sealed class UdpMux : IDisposable
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{
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private const int WindowsUdpConnReset = -1744830452; // SIO_UDP_CONNRESET
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private readonly IDataSessions _sessions;
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private readonly IAdmission? _admission;
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private readonly MonoClock _clock;
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private readonly DataPlaneCounters _counters;
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private readonly INodeLog _log;
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private readonly IPAddress _bind;
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private readonly IReadOnlyList<int> _ports;
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private readonly List<Socket> _sockets = [];
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private readonly ConcurrentDictionary<uint, UdpHandler> _handlers = new();
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/// <param name="ports">要监听的端口(0 表示由系统分配);空表示一个临时端口。</param>
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public UdpMux(IDataSessions sessions, IAdmission? admission, MonoClock clock, DataPlaneCounters counters, INodeLog log, IPAddress bind, IReadOnlyList<int> ports)
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{
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_sessions = sessions;
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_admission = admission;
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_clock = clock;
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_counters = counters;
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_log = log;
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_bind = bind;
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_ports = ports.Count == 0 ? [0] : ports;
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}
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public IReadOnlyList<int> BoundPorts { get; private set; } = [];
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public DataPlaneCounters Counters => _counters;
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/// <summary>绑定套接字(端口被占用等错误在这里抛出)。</summary>
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public void Bind()
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{
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var bound = new List<int>();
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foreach (int port in _ports)
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{
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var socket = new Socket(_bind.AddressFamily, SocketType.Dgram, ProtocolType.Udp) { ReceiveBufferSize = 4 << 20, SendBufferSize = 4 << 20 };
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if (_bind.AddressFamily == AddressFamily.InterNetworkV6)
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{
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socket.DualMode = true;
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}
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if (OperatingSystem.IsWindows())
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{
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// Windows 上对一个已关闭的端口发送之后,下一次接收会抛 ConnectionReset:关掉这个行为
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socket.IOControl(WindowsUdpConnReset, [0], null);
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}
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socket.Bind(new IPEndPoint(_bind, port));
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bound.Add(((IPEndPoint)socket.LocalEndPoint!).Port);
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_sockets.Add(socket);
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}
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BoundPorts = bound;
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}
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public void Register(uint streamId, UdpHandler handler) => _handlers[streamId] = handler;
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public void Unregister(uint streamId) => _handlers.TryRemove(streamId, out _);
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/// <summary>从第一个套接字发出一个已经封好的包。发送失败(没有路由、缓冲区满)不抛出:丢包本身就是测量结果。</summary>
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public void Send(EndPoint to, ReadOnlySpan<byte> packet)
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{
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try
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{
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_sockets[0].SendTo(packet, SocketFlags.None, to);
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_counters.PacketOut();
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}
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catch (SocketException)
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{
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// 记为丢失
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}
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}
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public async Task RunAsync(CancellationToken ct)
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{
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try
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{
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await Task.WhenAll(_sockets.Select(s => ReceiveLoopAsync(s, ct)));
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}
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catch (ObjectDisposedException)
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{
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// 套接字已释放:停止
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}
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}
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public void Dispose()
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{
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foreach (Socket socket in _sockets)
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{
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socket.Dispose();
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}
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}
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private async Task ReceiveLoopAsync(Socket socket, CancellationToken ct)
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{
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byte[] buffer = new byte[UdpPacket.MaxBytes + 64];
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var source = new SocketAddress(socket.AddressFamily);
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while (!ct.IsCancellationRequested)
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{
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int length;
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try
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{
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length = await socket.ReceiveFromAsync(buffer.AsMemory(), SocketFlags.None, source, ct);
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}
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catch (OperationCanceledException)
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{
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return;
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}
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catch (ObjectDisposedException)
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{
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return;
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}
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catch (SocketException ex)
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{
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// 个别错误(例如对端的 ICMP 不可达)不能让接收循环退出
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_log.Warn("udp receive failed", ("err", ex.SocketErrorCode));
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continue;
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}
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Dispatch(socket, buffer, length, source, _clock.NowUs());
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}
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}
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private void Dispatch(Socket socket, byte[] buffer, int length, SocketAddress source, long receiveUs)
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{
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_counters.PacketIn();
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Span<byte> packet = buffer.AsSpan(0, length);
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if (!UdpPacket.TryParseHeader(packet, out UdpHeader header)
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|| !_handlers.TryGetValue(header.StreamId, out UdpHandler? handler)
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|| _sessions.Find(header.SessionId) is not { } session
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|| !UdpPacket.VerifyMac(packet, session.Key))
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{
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_counters.DropInvalid();
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return;
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}
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if (_admission is not null)
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{
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switch (_admission.AdmitPacket(session, header, source, receiveUs))
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{
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case Admission.Invalid:
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_counters.DropInvalid();
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return;
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case Admission.RateLimited:
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_counters.DropRateLimited();
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return;
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}
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}
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handler(new UdpDelivery(header, packet, receiveUs, session, socket, source, _counters));
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}
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}
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