StaticLink.Avalonia baseline
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# StaticLink.Avalonia
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Static native libraries for Avalonia NativeAOT publishing.
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This package links Avalonia's graphics/native dependencies from static archives so NativeAOT publish output does not need the usual SkiaSharp, HarfBuzzSharp, ANGLE, or AvaloniaNative runtime files next to the executable.
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Repository: <https://github.com/greepar/StaticLink.Avalonia>
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## Supported RIDs
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- `win-x64`
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- `win-arm64`
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- `linux-x64`
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- `linux-arm64`
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- `osx-x64`
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- `osx-arm64`
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## Install
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```bash
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dotnet add package StaticLink.Avalonia
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```
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For fully static macOS output, also reference the AvaloniaNative package that matches your Avalonia version:
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```bash
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dotnet add package StaticLink.Avalonia.Native --version 11.3.14.1
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```
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## Publish
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```bash
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dotnet publish -c Release -r win-x64 \
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-p:PublishAot=true \
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-p:SelfContained=true \
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-p:PublishSingleFile=true \
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-p:StripSymbols=true
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```
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Use the RID you need, for example `linux-x64`, `linux-arm64`, `osx-arm64`, or `osx-x64`.
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For Linux, `lld` is recommended:
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```bash
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dotnet publish -c Release -r linux-x64 \
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-p:PublishAot=true \
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-p:SelfContained=true \
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-p:PublishSingleFile=true \
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-p:StripSymbols=true \
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-p:LinkerFlavor=lld
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```
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For macOS, avoid the Metal renderer for fully static output. Use OpenGL or Software:
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```csharp
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.With(new AvaloniaNativePlatformOptions
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{
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RenderingMode = [AvaloniaNativeRenderingMode.OpenGl, AvaloniaNativeRenderingMode.Software]
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})
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```
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## Notes
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- The package is intended for Avalonia `11.3.x` NativeAOT apps.
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- `StaticLink.Avalonia.Native` is version-specific because `libAvaloniaNative.a` must match Avalonia's native ABI.
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- The CI builds and smoke-publishes all six supported RIDs.
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- macOS smoke tests run the published app on GitHub Actions and require it to stay alive for 15 seconds.
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- Other native dependencies used by your app, such as SQLite or audio libraries, are outside this package's scope.
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